We're nearly there!
Studio X under construction. Shows scaffolding, etc.

After being a concept in our minds for so long, Studio X’s physical space is finally beginning to come to life! Starting the week after graduation, construction started on the first floor of Carlson. Some of our staff had the opportunity to visit the space and see how the progress is coming along. We were amazed by how large the space felt after staring at the rendering provided by our architects, CannonDesign for over a year. The journey has been documented on the University of Rochester River Campus Libraries Instagram: rclibraries.

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Dry wall progress in the Learning Hub
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Standing in the Salon looking towards the Innovation Suite and Medium Collaboration Room
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Medium Collaboration Room starting to take shape

Standing in the Salon looking towards the Innovation Suite and Medium Collaboration Room

Dry wall progress in the Learning Hub

Medium Collaboration Room starting to take shape

In anticipation of our soft opening in the fall, our team has been busy planning workshops, drafting policies, and ordering and organizing equipment.

Unboxing Meta Quest virtual reality  headsets.

Emily tagging each headset and adding them to the libraries' equipment tracking system.

Ten of these headsets will be available for use within Studio X, while the other 10 will be lendable for patrons to take outside of the library. We also received five Insta 360 One X2 360 cameras, which are versatile beginner-friendly cameras. You can also watch us unbox one of the Oculus Quests!

Meta quest virtual reality headset and controllers in its box.

 An Oculus Quest 2 headset, unboxed, labeled, added to our equipment tracking system, and organized in its carrying case

stack of Meta Quest virtual reality headsets ready for lending.

To stay up to date on the latest and greatest from Studio X, be sure to stay connected with us on social media!
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About this Author

Ayiana Crabtree, Karp Library Fellow, XR Researcher
February 2021 - May 2022
Area of Focus: Conducting research to find ways humanities disciplines can benefit from XR technologies and developing future programming for Studio X that will engage humanities faculty and students