A Collaboration between Rossell Hope Robbins Library and Mary Ann Mavrinac Studio X
Step back in time in this virtual alchemy lab, developed by students in Studio X and the Robbins Library.
About the Project
Turn base metals into gold, fulfill the townsfolk's requests, and unlock the power of the philosopher’s stone in Aurum VR. Featuring authentic 17th-century texts from the Robbins Library’s collection, alchemical history is brought to life in virtual reality through this interdisciplinary collaborative project between Studio X and the Robbins Library. You’ll feel like a true alchemist as you step in the shoes of the alchemist Kiana, creating real ancient recipes, using period-accurate tools, and discovering the secrets of this ancient craft.
Through Aurum, we aim to expand awareness of and access to our library’s diverse collections through transformative methods, encouraging a new way of interacting with texts hands-on.
Timeline
2021:
- Collaborative planning between Studio X and the Robbins Library to create a shared vision.
- Alchemical miscellany manuscript digitized by Lisa Wright in the Digital Scholarship Digitization Lab.
- Research conducted on alchemical practices and notable alchemical achievements.
2022:
- Worldbuilding activities, such as sketching, creative writing, and discussion.
- Scene created in Unity; locomotion and grabbables implemented.
- Initial 3D models created in Blender and imported into Unity.
- 3D Modeling, Coding, and Story sub-teams established.
- Heating and glass breaking features developed.
2023:
- Selected models animated.
- Liquid simulation implemented.
- First full step-by-step recipe implemented.
- Five recipes from Robbins Library manuscripts translated and formatted.
- Initial user interface and welcome screen implemented in Unity.
- Lab space entirely remodeled to be more historically accurate.
2024:
- Robbins manuscript modeled and animated for use in-game.
- Style guide developed to standardize game appearance.
- Implemented second step-by-step recipe.
- Creation of 5+ characters within the town.
- Addition of UI/UX taskforce; development and implementation of a recipe selection UI system.
Goals
- Reimagine our library’s collections from a more interactive perspective.
- De-Westernize the perception of alchemy and showcase its rich global history and relevance to a contemporary audience.
- Transform teaching and learning. Instead of reading about alchemy and imagining the laboratories, tools, recipes, and experiments, what if you could carry out the experiments yourself within a medieval laboratory setting? How would mixing the ingredients and handling the tools impact your understanding of this history?
- Embrace interdisciplinary collaboration by bringing together history, science, art, and technology.
- Foster hands-on, skill-based, project-based learning opportunities. Students learn XR software and hardware, collaborate in teams, and conduct research in a meaningful way.
Values
- We are committed to showcasing the diverse and global history of alchemical practices and promoting a more inclusive and expansive view of history.
- We strive to make our experience accessible to everyone, regardless of background or ability, and are dedicated to creating a comfortable and enriching environment for all.
- We seek to engage participants in an immersive and interactive learning experience, drawing on the rich resources of the Robbins Library.
- We aim to leverage cutting-edge technology and modern design practices to bring the ancient art of alchemy to life in a new and exciting way.
- We value the contributions of multiple stakeholders, including the Robbins Library and user feedback.
Collaborators
Leadership
- Aleem Griffiths, Sound Design, Section Supervisor, Studio X
- Liz Hogrefe, Project Manager, Karp Library Fellow, Studio X
- Meg Moody, Project Mentor, Assistant Director, Studio X
- Anna Siebach-Larsen, Research Advisor, Director, Rossell Hope Robbins Library
3D Modeling Team
- Josh Jones, Team Lead, XR Specialist, Studio X
- Emily Lin, XR Specialist, Studio X
- Caleb Kohn-Blank, XR Specialist, Studio X
- Gayatri Shetty, XR Specialist, Studio X
Coding Team
- Fenway Powers, Team Lead, XR Specialist, Studio X
- Richard Chuong, XR Specialist, Studio X
- Sherkeem Duprey, XR Specialist, Studio X
Previous Collaborators
- Libby Braun, Modeling Team Lead, XR Specialist
- Tamuda Chimhanda, Modeling Team Lead, XR Specialist
- Ayiana Crabtree, Story Team Lead, XR Specialist
- Muhammed El-Sayed, Project Mentor, Karp Library Fellow
- Samuel Henderson, Coding Team Lead, XR Specialist
- Koshala Mathuranayagam, XR Specialist
- Waleed Nadeem, XR Specialist
- Liam O’Leary, Technical Advisor, XR Developer
- Mila Paymukhina, Project Manager, XR Specialist
- Fin Tran, XR Specialist
- Miles Vilke, Coding Team Lead, XR Specialist
- Noah Viso, Project Manager, XR Specialist
- Haochen Zeng, XR Specialist