A Collaboration between Rossell Hope Robbins Library and Mary Ann Mavrinac Studio X

Step back in time in this virtual alchemy lab, developed by students in Studio X and the Robbins Library.

About the Project

Turn base metals into gold, fulfill the townsfolk's requests, and unlock the power of the philosopher’s stone in Aurum VR. Featuring authentic 17th-century texts from the Robbins Library’s collection, alchemical history is brought to life in virtual reality through this interdisciplinary collaborative project between Studio X and the Robbins Library. You’ll feel like a true alchemist as you step in the shoes of the alchemist Kiana, creating real ancient recipes, using period-accurate tools, and discovering the secrets of this ancient craft.

Through Aurum, we aim to expand awareness of and access to our library’s diverse collections through transformative methods, encouraging a new way of interacting with texts hands-on.

Media

FAQ

  • Image 1 description
    A recipe for the famed Philosopher's Stone from the Robbins manuscript.

Timeline

2021:

  • Collaborative planning between Studio X and the Robbins Library to create a shared vision.
  • Alchemical miscellany manuscript digitized by Lisa Wright in the Digital Scholarship Digitization Lab.
  • Research conducted on alchemical practices and notable alchemical achievements.

2022:

  • Worldbuilding activities, such as sketching, creative writing, and discussion.
  • Scene created in Unity; locomotion and grabbables implemented.
  • Initial 3D models created in Blender and imported into Unity.
  • 3D Modeling, Coding, and Story sub-teams established.
  • Heating and glass breaking features developed.

2023:

  • Selected models animated.
  • Liquid simulation implemented.
  • First full step-by-step recipe implemented.
  • Five recipes from Robbins Library manuscripts translated and formatted.
  • Initial user interface and welcome screen implemented in Unity.
  • Lab space entirely remodeled to be more historically accurate.

2024:

  • Robbins manuscript modeled and animated for use in-game.
  • Style guide developed to standardize game appearance.
  • Implemented second step-by-step recipe.
  • Creation of 5+ characters within the town.
  • Addition of UI/UX taskforce; development and implementation of a recipe selection UI system.

Goals

  • Reimagine our library’s collections from a more interactive perspective.
  • De-Westernize the perception of alchemy and showcase its rich global history and relevance to a contemporary audience.
  • Transform teaching and learning. Instead of reading about alchemy and imagining the laboratories, tools, recipes, and experiments, what if you could carry out the experiments yourself within a medieval laboratory setting? How would mixing the ingredients and handling the tools impact your understanding of this history?
  • Embrace interdisciplinary collaboration by bringing together history, science, art, and technology.
  • Foster hands-on, skill-based, project-based learning opportunities. Students learn XR software and hardware, collaborate in teams, and conduct research in a meaningful way.

Values

  • We are committed to showcasing the diverse and global history of alchemical practices and promoting a more inclusive and expansive view of history.
  • We strive to make our experience accessible to everyone, regardless of background or ability, and are dedicated to creating a comfortable and enriching environment for all.
  • We seek to engage participants in an immersive and interactive learning experience, drawing on the rich resources of the Robbins Library.
  • We aim to leverage cutting-edge technology and modern design practices to bring the ancient art of alchemy to life in a new and exciting way.
  • We value the contributions of multiple stakeholders, including the Robbins Library and user feedback.

Collaborators

Leadership
3D Modeling Team
  • Josh Jones, Team Lead, XR Specialist, Studio X
  • Emily Lin, XR Specialist, Studio X
  • Caleb Kohn-Blank, XR Specialist, Studio X
  • Gayatri Shetty, XR Specialist, Studio X
Coding Team
  • Fenway Powers, Team Lead, XR Specialist, Studio X
  • Richard Chuong, XR Specialist, Studio X
  • Sherkeem Duprey, XR Specialist, Studio X
Previous Collaborators
  • Libby Braun, Modeling Team Lead, XR Specialist
  • Tamuda Chimhanda, Modeling Team Lead, XR Specialist
  • Ayiana Crabtree, Story Team Lead, XR Specialist
  • Muhammed El-Sayed, Project Mentor, Karp Library Fellow
  • Samuel Henderson, Coding Team Lead, XR Specialist
  • Koshala Mathuranayagam, XR Specialist
  • Waleed Nadeem, XR Specialist
  • Liam O’Leary, Technical Advisor, XR Developer
  • Mila Paymukhina, Project Manager, XR Specialist
  • Fin Tran, XR Specialist
  • Miles Vilke, Coding Team Lead, XR Specialist
  • Noah Viso, Project Manager, XR Specialist
  • Haochen Zeng, XR Specialist

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Project status
Ongoing Project