![Breaking boundaries with video games 4 poster](/sites/default/files/styles/honeycomb_media/public/images/BreakingBoundaries4_CTA.jpeg?itok=qVT6LGQH)
Friday, April 22, 2022 12:00pm to 5:00pm
The River Campus Libraries will host a half-day event, featuring presentations about interactive media, including video games, augmented reality, and virtual reality, plus a video game arcade.
This is the fourth year of this annual conference, Breaking Boundaries with Video Games (BBVG), which focuses on the creation, play, study, and analysis of video games.
Noon-1:00 | RIT Game Symphony Orchestra |
1:00-1:20 | Mark Watters, ESM – Music for Video Games and the Beal Institute for Film Music and Contemporary Media |
1:00-2:00 | (Voices of XR: Sylvia Xueni Pan, Virtual Humans in VR- running simultaneously in Studio X or Zoom in Hawkins-Carlson Arcade) |
1:20-1:45 | Jeremy Saucier and Andrew Borman, Strong National Museum of Play, Developing the ESL Digital Worlds Exhibits |
1:45-2:10 | Byron Fong, UR/VCS, Animating for Interactivity: The Walk Cycles of Prince of Persia (1989) and Ninja Gaiden (1988) |
2:10-2:30 | Chao Peng, RIT, Lunar Exploration: Past, VR Game (Zoom) |
2:30-2:50 | Meaghan Moody, UR/Studio X |
2:50-3:10 | Stephen Jacobs, RIT, The Original Mobile Games app |
3:10-3:30 | Liam O’Leary and Muhammed El-Sayed, UR/Studio X, Lost, VR Game |
3:30-3:50 | Nilson Carroll, Video Game artist and poet, Glitches in Video Games |
3:50-4:10 | Elizabeth Goins, RIT, Jet of Blood, VR Game |
4:00-5:00 | Meet the Multimodal Student Creators (Evans Lam Square), Video Presentations running 12-5pm, Kristana Textor's WRTG105 & DMST101 students. |